
It can become useful in a lot of scenarios.

As of January 2021, Commando Stats are shown below. When Risk of Rain 2 was first released, every magazine had listed Mercenary in A tier.

His abilities, including double jump, I-frames, and slamming, were some of the most overpowerful ones in the game. However, during the recent update, he has received a huge nerf, In which his Base Health and Regeneration, along with cool down, have been changed dramatically. This has totaled the entire character, and I’m not sure if nerfing him so high was a good idea. These days, Mercenary is just an average melee survivor with traits that are now a shadow of his past self. This doesn’t necessarily conclude he is a bad survivor. It’s just that with so many changes in his abilities, he has become immensely unpopular. Likewise, it would be better for new players if they first learned how his techniques actually work rather than just jumping in the game and expecting miracles. My duo friend usually gets Acrid with Blight, while I use Poison, which creates an epic combination to reach further levels. However, at the same time, Acrid is quite honestly the last character I pick in solo or other modes. His abilities are good, but they provide no more value than being a hit and run specialist. If you look at his primary, Vicious Wounds, it’s good, but then again, you have Mercenary that does the same thing better and can also survive later stages, unlike Acrid, who always struggles to finish off enemies.Īcrid did get a recent regeneration buff that now further expands over the vicious wound and ravenous bite. But still, if you think about it, the 10% health over time is below ordinary.

Suppose you still like Acrid, my personnel recommendation is to only use him in multiplayer.
